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Everything you always wanted to know about seXP*
#62
Hi, well done.  It does seem to work.  I do have some comments and a question though.

First, I don’t think that having previous group poses matters.  Secondly, the pose cost does not matter.  The first 3 have different pose values but all give the same EXP.  You know that because you have allowed for it but for others the first 3 have a pose equivalent of 750, the next 2 1000 and the last 1250.

I tried to reproduce your formula in my spreadsheet but it said not enough arguments so I removed the Max and Roundup functions that really only tidy things up.  I don’t understand where the numbers 101/3, 45 and 169/3 come from.  The last numbers 113, 150 and 562/3 are the EXP given in a 2 way for equal levels at the above pose values.

So, my reduced formula:  Average of the 3 players minus player level; multiply by the “unknown” number and add the equal level value.  An example of an actual round.

Average 11            Diff              101/3              Diff x 101/3             Add 113 & Total
Level  8                    3                33.66                    101                                  214
Level  12                  -1               33.66                   -33.66                             79.33
Level  13                  -2               33.66                   -67.33                             45.66

My method using % gave values 213.75 78.75 45 so much the same.
But EXP actually gained was 122 45 26

I too thought that I had a formula then when I looked too many actual rounds did not fit.

I don’t know if this will help but putting in a pose value of 430 (it was Turn by the way) gives EXP as actually given.
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RE: Everything you always wanted to know about seXP* - by Zephyr - 01-14-2022, 08:47 PM

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