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Ingame code sellers and prices news
#13
(04-05-2018, 12:14 AM)obidobi Wrote:
(04-02-2018, 02:40 PM)proncain Wrote: So around $200,000 in game money for 3 months of premium? Have we forgotten that $1000 in game = $1 in real money, so the average asking price equates to $200 irl, when 3 months of game time costs $30 irl, equating to $30,000 in game.

Not sure why or how this broken system works.


That's not how things are valued,

The makers of the game ask for a $1 for 1000 of their in game currency but that doesn't make it worth a $1 anymore than if I tried to sell you a rock for a $1, I may be able to sell some fool a rock for a $1 but that doesn't make me a millionaire if I have a million rocks.

200'000 though, how little do you value your time to grind that much.

When they added the bank conversion system, they put a real world value on their in-game money, albeit a 1-sided value as you cannot sell in-game money back for real money. Every update since that one has had this in mind, charging 5000 ($5 IRL), 10,000 ($10 IRL), up to 50,000 ($50 IRL) in game money to access those updates on one character.

I understand the codes are bought and sold by players who can set their own prices, I suppose it's just surprising that anyone is actually paying those prices when literally the only way to get that amount of money is to either buy it, have it stashed from alt-farming before they stopped it, or grinding mini-games for a ridiculous amount of time. :Shrug: It must work though for people to still be biting.

Would be interesting if the devs wiped everyone's in-game cash to remove the surplus that was generated from alt-farming. I do believe the economy would just dissolve.
Dodgy
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Messages In This Thread
RE: Ingame code sellers and prices news - by proncain - 04-06-2018, 05:33 PM
RE: Ingame code sellers and prices news - by sou - 04-21-2018, 05:03 AM

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