08-14-2017, 06:44 PM
I must say, that, in my opinion, the easiest and most fair solution in this case, would be the lowering of in-game prices, by cutting the prices with like, let's say, a mere 25% of their original. So, in this case, the prices won't be as high as they are at this moment and still would require a bit of work to be able to buy something, but still letting the player enough time to enjoy the game.
Or, if lowering the prices is not a viable option, at least rework the mini-games, as you said, Ava, to boost the winnings with at least a 50% increase. In this case, a player won't be required to spend a mere 20% of the time he spends in game, farming mini-games for money.
And to clarify it for you, Ava, in Glory hole, with luck and let's say, flawless run, you can net a 300$ on average, for like 10-15 minutes of gameplay, this, if nothing comes up in real life. So, you can score like, 1500$ in like 1 hour of Glory Hole.
The Casino may be a viable income source, if, the system will be reworked or new games will be implemented.
As for the idea that you mentioned, about a separate money outcome for prems and non-prems, well, this sounds like a difficult idea to implement. As it would need a separate scripting for mini-games, or even new mini-games to be implemented, so it could differentiate the non-premium player for the premium one.
Overall, the easiest method to somehow balance the economy, is either lowering the in-game prices, or boosting the mini-games rewards.
All the best,
Or, if lowering the prices is not a viable option, at least rework the mini-games, as you said, Ava, to boost the winnings with at least a 50% increase. In this case, a player won't be required to spend a mere 20% of the time he spends in game, farming mini-games for money.
And to clarify it for you, Ava, in Glory hole, with luck and let's say, flawless run, you can net a 300$ on average, for like 10-15 minutes of gameplay, this, if nothing comes up in real life. So, you can score like, 1500$ in like 1 hour of Glory Hole.
The Casino may be a viable income source, if, the system will be reworked or new games will be implemented.
As for the idea that you mentioned, about a separate money outcome for prems and non-prems, well, this sounds like a difficult idea to implement. As it would need a separate scripting for mini-games, or even new mini-games to be implemented, so it could differentiate the non-premium player for the premium one.
Overall, the easiest method to somehow balance the economy, is either lowering the in-game prices, or boosting the mini-games rewards.
All the best,