Thread Rating:
  • 6 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Suggestions Sub-Thread #3 - The Rest
I heard puffin browser might be shuting down next month so if your a mobile gamer is thare any back up browsers we could use
Reply
There are two apps in particular that work well with Flash on Android. One is FlashFox, the other is WebGenie SWF & Flash Player. Apparently WebGenie's app is a little more cumbersome, but they both work pretty well. You could also try Dolphin, but that tends to have more mixed results, particularly with MnF Club.
[Image: tumblr_m5n0e4lflM1ryds47o8_r1_250.gif]
Reply
(06-15-2019, 05:04 AM)KRR Wrote: Hi
I think,it would be wonderful to see a sexfights (between players and NPC maybe).Players can gather in some place to arrange or arrange a sex duel anywhere by simple rules (like stone paper scissors).
This idea can be developed into something more Smile

Agreed. I think I've seen the idea of some sort of "Sex wrestling" mini-game proposed before, so there would be some demand. I see people often stake money on competing in mini-games so it'd be better if there was just a multiplayer mini-game where they could compete 1on1 directly, but with an added sex element. That'd keep people occupied.

I have a proposal: 

In the casino (Or any other location), they make a little wrestling ring addition to the environment. If you click on it, it enters the mini-game interface, just like with other mini-games. 

From here the interface will allow you to join someone else in a game exactly as it works with the 1v1 bull-riding mini-game. That can be reused.

Players will probably just be naked in the mini-game, to make the game design easier as opposed to using outfits.

The concept of the game will be that each player has a "climax" meter that starts empty. When a player's climax meter fills, they lose, and the other player wins.

The game works in a simple turn-based game play mode which works as follows:

1. Each player has a set of moves. On their turn, a player selects which move they want to do, and it has a % chance to succeed. If it succeeds, an animation plays. The sex animations can be reused from existing sex poses to save on development costs. (More can be added later if desired)

2. Moves can be offensive or defensive. An offensive move executes a sex animation and fills up their opponent's climax meter slightly. A defensive move would do something like have a % chance to "block" the next player move, or reduce their opponent's % chance of landing subsequent moves. Or, lower their own climax meter. Most of these defensive moves can just be animated with screen effects, and don't need a full animation, once again to save on development costs. Animations available in the mini-game will be limited to animations the player already has unlocked so that they still want to buy poses normally and not just see them in the mini game.

        Mechanics: Each player selects a move and then:
- If both players chose an offensive move, a random % chance decides who gets to land their move. This is influenced by stats (Covered later in this proposal). 
- If a player makes an offensive move, and the other makes a defensive move, the defensive move mitigates the power of the offensive move by making it more likely to miss, or by emptying the player's climax bar and "healing" them.
- If both players play a defensive move, then both defensive effects are applied.

3. When a player fills their opponent's climax meter, a simple climax animation plays. This could use existing climax animations, or, there could be just one generic climax animation to signify victory (Like a basic cut-scene), regardless of the pose used. Once again, saves on development costs. After this, the game ends and (If there were monetary stakes), there is a payout, like with the bull riding game.

4. The game provides another way to use exp. In the game, a player has certain "stats" which would be simple to implement because they have no visual elements, just behind the scenes changes: 
    - Endurance: Increases climax bar 'size'. (Not graphically, but fills less from moves)
    - Power: Your moves fill your opponent's climax meter more.
    - Defense: Your opponent's moves have a lower % chance of landing on you.
    - Accuracy: Your moves have a higher % chance of landing on your opponent. 
    - Moves: Players will only have access to moves here if they own the corresponding pose in the main game. (i.e. 'Piledriver', 'Get on Top', etc.)      

    This allows players with more exp to have somewhere to spend it when when they're waiting for new pose updates. Players with more exp will have an advantage, but we can already see their sex level in MNF Club, so people will just know to play with those of a similar level if that matters to them.

5. (Optional) Exp would be rewarded for winning against an opponent, and some (But less) exp would still be rewarded to the one who lost. To prevent exp farming, just use the existing system where you get reduced exp for having sex with the same person repeatedly.

6. (Optional) There can be a spectate option where people watch the match. This is not a necessary feature, but it's an option to consider.

7. (Optional) Like "Rock, Paper, Scissors", some moves could have a higher % chance to land in response to others. Instead of "Rock, Paper, Scissors", moves can be classed into 3 classes (For example: oral, penetration, manual). If two players both go for offensive moves in the same turn, one might be more likely to land than the other based on type (Oral beats penetration, penetration beats manual, manual beats oral for example, or any other order).





Final word: This design would require little to no new animation work to be done. Mostly just coding of the user interface and some random processes to determine move outcomes, and emptying / filling climax meters. And yet, it would provide a new way to use poses and exp, and keep players occupied for a long time. There has been demand for multi-player mini-games in MNF Club and this would be a sustainable one that could even be updated with new poses as they come out, so fewer mini-games would have to be made in the future.
Reply
Adding an update production progress log similar to the main mnf games site

Adding an update to see your friends level in the friends list that way you wouldn't that click on people to see their level you could just look thought the list
 [Image: giphy.gif][Image: giphy.gif]
Reply
Adding Hijabs within the game for women.
Reply
I would love to have tanlines/tanning options added in with tattoos and other markings.
Reply
Facefuck pose for mens and group blowjob would be amazing and also a peeping system so other players could watch your sex <3
Reply
I want me suggestion about download version, add button to fullscreen mode, make zoom function and list to jump another server. Also we need more outfit and hairstyle and more futa and car pose.
Reply
Can we make the daylight turn to night when in game time turns to evening hours? Then we'll get a change of scenery as time passes in game?
Reply
Suggested by DemonDean : add an ignore/Mute and a boot button on poles because some people are very rude and they don't leave even if they are asked to.

on behalf of Mr Elder Statesmen
1. earn EXP by sex on the pole!
2. earn EXP for sex with any level
 [Image: giphy.gif][Image: giphy.gif]
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)